In the last few days I dug into the Newton physics-engine a bit deeper because the NewtonCovexHull didn’t suit my needs for concave meshes.
The NewtonTreeCollision works great on static meshes and creates perfect collision on those. But since it’s not possible to create a exact – face by face – collision for dynamic meshes in [...]
Archive for November, 2008
And the winner is….Compound Collision!
Posted in physics, tagged compound collision, concave, convex, newton on November 12, 2008 | Leave a Comment »
New blog design
Posted in general, web, tagged blog, design on November 10, 2008 | Leave a Comment »
As you already noticed I set up a new design for this blog. The old one definitly had a too unclear font. Sure the new one needs some more time to set it up right but I hope that you like the new design. So I get back to work on the concave mesh. It’s [...]
Physics and its hurdles
Posted in physics, tagged beta 17, concave collision, newton 2.0 on November 9, 2008 | Leave a Comment »
First of all I want to pay tribute to “Julio Jerez”, the man behind the scene, for it’s upcoming Newton 2.0. As a developer I have access to the unofficial BETA versions of the newest Newton release. And I really have to say that the improvements and new features are very promising. One of the [...]
Problems gone, problems come!
Posted in 3D, gfx, physics, tagged ati, irrlicht my3d, newton, npot textures on November 9, 2008 | Leave a Comment »
Finally we got it. These strange texture loading problems are hunted down. The reason of these issues were the sucking support of NPOT-textures by the ATI drivers. Resizing all textures made the crippled texture problem disappearing. Even the multiple texture loadings which were caused due to a bug in the texture handling of Irrlicht could [...]
Corrupted textures and a bothered developer
Posted in 3D, general, gfx, tagged corrupted textures, irrlicht, my3d on November 6, 2008 | Leave a Comment »
Another time that I have to apologize for the lack of information on the development progress. Even if the current situation is not as good as it should be I will give you a short update.
Few days ago I discovered a strange problem in the MY3D-file-loader of the Irrlicht version 1.1. This bug showed up [...]