Feeds:
Posts
Comments

Archive for November, 2008

In the last few days I dug into the Newton physics-engine a bit deeper because the NewtonCovexHull didn’t suit my needs for concave meshes.
The NewtonTreeCollision works great on static meshes and creates perfect collision on those. But since it’s not possible to create a exact – face by face – collision for dynamic meshes in [...]

Read Full Post »

New blog design

As you already noticed I set up a new design for this blog. The old one definitly had a too unclear font. Sure the new one needs some more time to set it up right but I hope that you like the new design. So I get back to work on the concave mesh. It’s [...]

Read Full Post »

First of all I want to pay tribute to “Julio Jerez”, the man behind the scene, for it’s upcoming Newton 2.0. As a developer I have access to the unofficial BETA versions of the newest Newton release. And I really have to say that the improvements and new features are very promising. One of the [...]

Read Full Post »

Finally we got it. These strange texture loading problems are hunted down. The reason of these issues were the sucking support of NPOT-textures by the ATI drivers. Resizing all textures made the crippled texture problem disappearing. Even the multiple texture loadings which were caused due to a bug in the texture handling of Irrlicht could [...]

Read Full Post »

Another time that I have to apologize for the lack of information on the development progress. Even if the current situation is not as good as it should be I will give you a short update.
Few days ago I discovered a strange problem in the MY3D-file-loader of the Irrlicht version 1.1. This bug showed up [...]

Read Full Post »