Just a few minutes ago I took down the old Minigolf3D website and set up a place holder for the time the game is in this state of the develoment. The current news just referring to the development so there currently is no need for a game website. This also gives me the opportunity to [...]
Archive for September, 2008
Took down website
Posted in web, tagged minigolf3d, redesign, website on September 26, 2008 | Leave a Comment »
bugDatabase launched
Posted in web, tagged bug, bugdatabase, masterhawk studios, platform, web on September 18, 2008 | Leave a Comment »
Today I launched the Masterhawk studios bugDatabase. The bugDatabase is a webplatform which supports developers in dealing with bugs.
For now the platform just provides support for the Minigolf3D game. The support for other projects will follow, but will be limited to Masterhawk studios internal projects for now. It is planned to extend this version to [...]
Updated to RakNet 3.261
Posted in network, tagged bug, minigolf3d lobbyserver, RakNet on September 16, 2008 | Leave a Comment »
The new server is running and I made the first network test of the Minigolf3D network code. This first test definitely wasn’t very promising.
Due to a bug in the ‘.ToString()’ function in RakNet 3.007 the Minigolf3D – LobbyServer showed up an unpredictable behaviour in storing IP addresses of the connected clients and created game servers. [...]
Awaiting new server
Posted in general, network, tagged amd phenom x4, asus m3a-h/hdmi, network, server, testing on September 12, 2008 | Leave a Comment »
A few days ago I ordered a new server for the network tests on Minigolf3D. Of course I will use it for more than that but the old wasn’t a big help on testing the multiplayer. Since I need at least two independent clients to test the network code I had to use another computer [...]