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Archive for April, 2008

Parallel to the multiplayer development I started with caring about the menu design today. As I mentioned before I plan to integrate a new design to the next official release of Minigolf3D. I currently create drafts for menus in the game and check in which grade way they’re realizable. The fist draft in comic-style look [...]

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Finally here’s the first real entry in this dev-blog.
Today I finished the rudimentary implementation of the network ingame-chat which will allow you to chat with the other players taking part in the current session. The chat window is a “half-life”-style chat which was created by Rambus and published on the Irrlicht forum. This piece of [...]

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